Role


UX Researcher & Designer



Timeframe


Summer 2026



Platform


Mixed Media



Team


4 UX Designers

Overview

This project was completed as part of a graduate-level collaborative project, bringing together students from Purdue University and Indiana University to explore emerging questions around technology, policy, and society. Our team focused on the future of AI-assisted policing, using speculative design to imagine how surveillance and stop-and-search could evolve in England and Wales by 2030.


We built a plausible near-future system where drones, facial recognition, and automated behavioral analysis could improve public safety while creating new tensions around privacy, bias, transparency, and accountability. Rather than designing an ideal solution, the project asked a broader question: Can AI-supported decision-making in police stop-and-search be equitable and legal?

Problem Space

Central Question

How might we redesign the UI to clarify its core betting features and deliver a cohesive, seamless experience?

User Group

Sports fans and sports bettors (ages 18+) with varying levels of experience who utilize digital platforms to place wagers.

WalterPicks had introduced several key features intended to broaden its usability — the player prop system, fantasy football tools, and their integration — but these features were not meeting their intended goals. Through early conversations with the sponsor and my own hands-on exploration, I identified several compounding issues:


The Player Prop Evaluator and Game Betting features felt like disconnected experiences rather than parts of a unified platform.


Users were confused by terminology like “EV Edge,” overwhelmed by information density, and unable to navigate efficiently between related views.


The lack of visual hierarchy and intuitive labeling meant that even experienced bettors were struggling to extract value from the app’s core features.

Research

01

Literature Review


02

App Store Review

Analysis

03

Competitive Analysis


04

User Interviews

(Round 1)

05

Usability Testing

(Current State)

Literature Review

I started by immersing myself in the psychology of sports betting. Our literature review surfaced key behavioral concepts that would later inform our design decisions.


Takeaways

Loss aversion drives users toward small bets with better odds. Confirmation bias means bettors rely on prior intuition and social media, not raw data. Customization expectations have been set by competitor platforms offering personalized bet-building and tailored recommendations. These insights helped me understand that our design needed to prioritize scannability and surface high-confidence metrics upfront, rather than burying users in granular data.

Click to View

Ideation

Round Robin Sketching

We kicked off with a Round Robin Sketching session, rotating sketches every two minutes so each team member could build on others’ ideas. This collaborative exercise produced a set of collectively annotated concepts that directly fed our wireframes. My contributions focused on the following ideas that made it into our final direction:

Takeaways

Dropdown filter for sports categories.

A wider search bar spanning the full width.

Player profile pictures added to prop cards for faster scrolling.

Simplified footer for more intuitive navigation

Game/Player toggle to switch between central screens

Game/Player toggle to switch between central screens

Low-Mid Fidelity Mockups

I helped translate our sketches into Figma wireframes for both the Game Betting and Player Prop Evaluator screens. The lo-fi mockups established the structural foundation: team logos for at-a-glance recognition, the toggle mechanism for switching between views, and the vertical card layout that would become central to our final design. These wireframes served as conversation starters with users in our next round of testing.

Developing User Personas

Drawing from our interview data, I helped create three initial personas that captured varied segments within WalterPicks’ user group. We focused on differences in experience level, betting motivations, information sources, and pain points. These personas guided our design priorities and helped us evaluate whether our solutions served different user types:

Mitchell Grant

  • Ideal user, 27-year-old sales representative, frequent WalterPicks user, data-driven, motivated by profit. Wants shorter navigation paths and prioritized insights for efficient bets.

Brad Cheddar

  • 22-year-old college student, experienced bettor but not a WalterPicks user. Motivated by social competition, needs reliable analytics and efficient workflows to balance betting with school.

Jonah Jones

  • 32-year-old data scientist, WalterPicks user focused on fantasy football. He wanted comprehensive league views and optimal lineup recommendations, but only used the app seasonally.

Iteration

With our initial designs taking shape, the project transitioned from exploration to validation. I participated in multiple rounds of testing that progressively refined our concepts.

Concept Testing

We tested two major design concepts: a Toggle design (Game/Player switch at the top of a unified Betting screen) versus a Non-Toggle design (integrated game and player data on the same page). Participants favored both approaches for different reasons — the Toggle reduced visual clutter while the Non-Toggle allowed seamless workflow. We ultimately chose the Toggle design for its cleaner hierarchy.

For team visuals, we tested helmet icons versus color-coded rectangular blocks. While opinions split, we selected the block design because it was consistent with the existing design system and offered better scalability across all sports — helmets are football-specific, but colored blocks are universal.

Final Designs

Main Page


Unified Betting Page with Game/Player Toggle

The original app treated Game Betting and Player Props as entirely separate flows, creating a disjointed experience. I helped design a unified Betting page with a prominent Game/Player toggle at the top, allowing users to switch contexts with a single tap. This directly addressed the most common navigation pain point identified in our usability testing.


Vertical Card Layout for Game Betting

Our initial testing revealed that users felt overwhelmed by the horizontal, data-dense layout of the original betting screen. We implemented a vertical card layout that presents each matchup as a distinct card with teams displayed side-by-side. This approach, validated through our remote concept testing, prioritizes scannability and allows users to compare lines at a glance.

Player Prop Cards


The Player Prop Evaluator received the most significant overhaul. Based on our findings, I helped implement several critical changes:

Player headshots and team logos were added to each card, leveraging visual recognition to reduce cognitive load — users could identify players and teams without reading every line of text.

“EV Edge” was renamed to “Value” per the sponsor’s decision, and moved to a high-visibility badge in the corner of each card. This ensured the most critical decision-making metric stood out immediately.

Filtering


Auto-Filtering for Selected Games


When a user tapped “Top Player Props” on a game card, the Player Prop tab now automatically filtered to show only athletes in that matchup. A blue banner confirmed the active filter to the user. This eliminated the “lost in navigation” feeling that novice users reported in our initial testing and created a seamless bridge between game-level and player-level analysis.


Enhanced Search and Filtering


An enlarged search bar now spans the full width of the screen, with dedicated filter and sort options. This addressed the line shopping pain point, where users wanted quick access to specific players or matchups without scrolling through the entire list.

Visual Additions


Weather Icons and Contextual Data


Small weather icons were added to game cards to provide at-a-glance context for outdoor matchups. While this was a subtle addition, it addressed user requests for factors that affect game outcomes and betting decisions.


Scalable Team Visual System


Instead of sport-specific assets like football helmets, we designed color-coded rectangular blocks with team abbreviations. This universal visual language scales to all sports without requiring unique design assets for every league — a critical consideration for WalterPicks’ multi-sport ambitions.

Takeaways

What I Learned

Research is not optional it’s the foundation. Every major design decision in our final prototype traced directly back to a specific research finding. The literature review shaped our understanding of betting psychology, the usability testing gave us a prioritized pain point roadmap, and the concept testing validated our specific visual approaches. Without this rigor, we would have been designing based on assumptions.

Terminology matters as much as layout. The “EV Edge” confusion was a powerful lesson in how domain-specific jargon can create barriers. Renaming it to “Value” and giving it visual prominence transformed a point of frustration into the app’s clearest value proposition. Iterative testing builds conviction. Each round of testing refined our direction incrementally. The concept testing resolved debates within our team (Toggle vs. Non-Toggle, helmets vs. blocks) with data rather than opinion, making our final decisions defensible

Key Learnings

Sports fans and sports bettors (ages 18+) with varying levels of experience who utilize digital platforms to place wagers. Sports fans and sports bettors (ages 18+) with varying levels of experience who utilize digital platforms to place wagers.Sports fans and sports bettors (ages 18+) with varying levels of experience who utilize digital platforms to place wagers.

What I Would Do Differently

Given more time, I would have loved to conduct A/B testing on the live product to measure actual behavioral changes, not just stated preferences. I also think there’s an opportunity to explore personalization features — our literature review highlighted customization as a key driver of engagement, but scope constraints kept us focused on the core navigation and display redesign. Finally, I’d push for accessibility auditing to ensure the color-coded Value badges and team visuals work for users with color vision deficiencies.

Key Learnings

Sports fans and sports bettors (ages 18+) with varying levels of experience who utilize digital platforms to place wagers. Sports fans and sports bettors (ages 18+) with varying levels of experience who utilize digital platforms to place wagers. Sports fans and sports bettors (ages 18+) with varying levels of experience who utilize digital platforms to place wagers.

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© Aziz Klimasewiski 2026